MY ROLE

Interaction Designer

Prototype Maker

Developer

DATE

Feb, 2015

METHODS

Prototype

OpenFramework

I LEARNED

Design Thinking

User Experience

Prototyping Method

Developing with OpenFramework

This is an installation which will decode our face-expression and translate it into words, tones which can represent our current feelings. The meaning behind expression is a kind of variable based on different culture, I want to use my work to re-consider of the relationship between our expression and the emotion.

This is my first interaction design work in Parsons, and all the code part is accomplished by myself, so it is a kind of big challenge for me, because I had never try coding before.

In the screen, all the particles were controlled/affected by audiences’ face(expression), it is duplicator of user’s face. when you move certain parts on your face, the particles in that area would fall down and generate some voice which represents emotion.

HOW IS IT WORKS

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Screen Shot 2016-02-14 at 23.59.07

Documentation